Monday, February 28, 2011

Art Of The Day Weekly

Big Mexican mess

«So, together with President Calderón, we did not wish to let the plate tectonics bring us together at the rhythm of a few millimetres per year. We wished to upset old habits, dust off old speeches, accelerate the « rapprochements » in order to reach a real strategic partnership.». These booming words, pronounced by a French president on 9 March 2009, in Mexico… Followed by an exciting announcement: « The invitation, dear Felipe, which I have just extended to you for a Year of Mexico in France, will not disappoint you». Not disappoint? That remains to be seen … The Year of Mexico in France has just run aground on a debatable pitfall, the Cassez affair, a judicial case that has become a matter of State. 350 events that included actors, musicians, visual artists, writers, major works of national heritage and contemporary creations: they have all been sacrificed in the name of a dubious combat, started off to a bad start, and which could have had a greater chance in succeeding had it been discreet. What has happened to French diplomacy? «We return to France with the feeling of having friends here, and more than friends, of having brothers with whom we share the same ambition, the same values, the same convictions.»My God, how quickly speeches grow old …
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Tuesday, February 1, 2011

Pokémon Yellow: Special Pikachu Edition

Poketto Monsutā Pikachū?, lit. "Pocket Monsters Pikachu"), is a 1998 role-playing video game developed by Game Freak and published by Nintendo for the Game Boy handheld video game console. Along with the release of Pokémon Yellow, a special edition yellow Pokémon-themed Game Boy Color was also released.

Pokémon Yellow is an enhanced version of the Game Boy games Pokémon Red and Blue. Like its predecessors, it is a third-person, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character; a side-view battle screen; and a menu interface, in which the player configures his or her Pokémon, items, or gameplay settings. The player can use his or her Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the engaged Pokémon. During battle, the player may select a maneuver for his or her Pokémon to fight using one of four moves, use an item, switch his or her active Pokémon, or attempt to flee. Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. Once an enemy Pokémon faints, the player's Pokémon involved in the battle receive a certain number of experience points (EXP). After accumulating enough EXP, a Pokémon may level up. A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves learned. Also It should be said that these creatures all have personalities that make each and every one unique.
Catching Pokémon is another essential element of the gameplay. During battle with a wild Pokémon, the player may throw a Poké Ball at it. If the Pokémon is successfully caught, it will come under the ownership of the player. Factors in the success rate of capture include the HP of the target Pokémon and the type of Poké Ball used: the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture. The ultimate goal of the games is to complete the entries in the Pokédex, a comprehensive Pokémon encyclopedia, by capturing, evolving, and trading to obtain all 151 creatures. Pokémon Red and Blue allow players to trade Pokémon between two cartridges via a Game Link Cable. This method of trading must be done to fully complete the Pokédex, since each of the two games have version-exclusive Pokémon. The Link Cable also makes it possible to battle another player's Pokémon team.
For more info- http://en.wikipedia.org/wiki/Pok%C3%A9mon_Yellow:_Special_Pikachu_Edition